Earning XP

eternity-braid:

Each type of scene is described by an XP action.
If you fulfill the criteria for an XP action, you can claim it as an
XP action and throw a group XP into the pot. (The experience points
earned through XP actions are shared evenly across the group –
after all, nobody can carry a scene alone.) You can do this twice per
chapter.

So, when you’re playing Chuubo’s, you should keep
an eye on the XP actions of your genre, and try to make them happen.
Your characters don’t have to consciously decide to
participate in these kinds of scenes. If your character isn’t biting,
ask the HG to help you arrange suitable circumstances! The
environment might suddenly force an XP action on your character, or
they could get dragged into it even if they complain.

Similarly, you should be looking for ways to play
out the quest-flavor options of your Quests. One of the less-obvious
functions of a Quest is that it lets you assert certain things
about the world
. [1]
For example, if you have a quest flavor option of “you’re bitten by
something poisonous”, the HG should let you assume something
poisonous and bitey exists (although they might quibble with your
exact description of it), and that whatever you’re doing is going to
get you bitten.

The HG might give you extra criteria that you can
fulfill for extra XP, or let you declare an XP action even though it
doesn’t belong to the current genre. They’ll explain how that works
if it happens.

[1] OJ:
Note that the HG needs to approve each Quest you take up, so you
can’t write a quest with flavor options consisting of “I win”.
Nice try, though.

Technically, “I win” might be allowed as a flavor option, depending on what you’re winning and what the overall goal of the quest is. That does mean that winning whatever-it-is is probably going to mostly just be a minor thing for you though.

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