These are some of the most amazing generated images I’ve ever seen. Introducing BigGAN, a neural network that generates high-resolution, sometimes photorealistic, imitations of photos it’s seen. None of the images below are real – they’re all generated by BigGAN.
The BigGAN paper is still in review so we don’t know who the authors are, but as part of the review process a preprint and some data were posted online. It’s been causing a buzz in the machine learning community. For generated images, their 512×512 pixel resolution is high, and they scored impressively well on a standard benchmark known as Inception. They were able to scale up to huge processing power (512 TPUv3′s), and they’ve also introduced some strategies that help them achieve both photorealism and variety. (They also told us what *didn’t* work, which was nice of them.) Some of the images are so good that the researchers had to check the original ImageNet dataset to make sure it hadn’t simply copied one of its training images – it hadn’t.
Now, the images above were selected for the paper because they’re especially impressive. BigGAN does well on common objects like dogs and simple landscapes where the pose is pretty consistent, and less well on rarer, more-varied things like crowds. But the researchers also posted a huge set of example BigGAN images and some of the less photorealistic ones are the most interesting.
I’m pretty sure this is how clocks look in my dreams. BigGAN’s writing generally looks like this, maybe an attempt to reconcile the variety of alphabets and characters in its dataset. And Generative Adversarial Networks (and BigGAN is no exception) have trouble counting things. So clocks end up with too many hands, spiders and frogs end up with too many eyes and legs, and the occasional train has two ends.
And its humans… the problem is that we’re really attuned to look for things that are slightly “off” in the faces and bodies of other humans. Even though BigGAN did a comparatively “good job” with these, we are so deep in the uncanny valley that the effect is utterly distressing.
So let’s quickly scroll past BigGAN’s humans and look at some of its other generated images, many of which I find strangely, gloriously beautiful.
Its landscapes and cityscapes, for example, often follow rules of composition and lighting that it learned from the dataset, and the result is both familiar and deeply weird.
Its attempts to reproduce human devices (washing machines? furnaces?) often result in an aesthetic I find very compelling. I would totally watch a movie that looked like this.
It even manages to imitate macro-like soft focus. I don’t know what these tiny objects are, and they’re possibly haunted, but I want them.
Even the most ordinary of objects become interesting and otherworldly. These are a shopping cart, a spiderweb, and socks.
Some of these pictures are definitely beautiful, or haunting, or weirdly appealing. Is this art? BigGAN isn’t creating these with any sort of intent – it’s just imitating the data it sees. And although some artists curate their own datasets so that they can produce GANs with carefully designed artistic results, BigGAN’s training dataset was simply ImageNet, a huge all-purpose utilitarian dataset used to train all kinds of image-handling algorithms.
But the human endeavor of going through BigGAN’s output and looking for compelling images, or collecting them to tell a story or send a message – like I’ve done here – that’s definitely an artistic act. You could illustrate a story this way, or make a hauntingly beautiful movie set. It all depends on the dataset you collect, and the outputs you choose. And that, I think, is where algorithms like BigGAN are going to change human art – not by replacing human artists, but by becoming a powerful new collaborative tool.
The BigGAN authors have posted over 1GB of these images, and it’s so fun to go through them. I’ve collected a few more of my favorites – you can read them (and optionally get bonus material every time I post) by entering your email here.
These alarming and quirky yearbook quotes are found inside Spokane High’s Class of 19111, which include some pretty bizarre ambitions. Some of them include “ambitions” of murdering the faculty and marrying a dwarf. Take a look at their perplexing words below.
The real reason it’s a fucking travesty Peter Parker is “straight” is that he would have a fucking field day making gay jokes. Imagine Spiderman wit mixed with millennial gay humour. He’d be unstoppable
This post is pissing people off so I’m gonna add to it:
*villain du jour flirts with Spiderman* woah! I know I swing both ways, but your way isn’t one of em
***
Intellectual™ white supremacist: and when I’m done the entire world will be one homogeneous society-
Spidey: buddy the only homo-genius here is me step off
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Villain: *gestures to the eyesore that is the Spiderman suit* what kind of fashion is this
Spidey, a gay, knowing that all his villains commit crime in their fursuits: fucking respectable is what it is
***
Villain, talking about the plague that is vigilantes: your way of life disgusts me
Spidey, with narrowed eyes: is this homophobia or arachnophobia
Hey! The game I’ve been working on for years is pretty much done with development, but apparently waiting for publishers to bite takes a while, and I need to stay afloat financially while they look over my submission. To that end, I’m taking character art commissions again!
There’s basically three tiers, prices within those tiers varying based on the complexity of the design and how hard it’d be to draw:
Super-sketchy- a quick, loosely-colored doodle for $6-10 per character
Rough lineart- something a little more presentable, but not too detailed, for $14-18 per character
Full lineart- I go to town and unleash my true potential, or what have you, for $20-26 per character.
If you want shading on top of that, that’ll run you $4 per character. Backgrounds are a tricky thing- if I can just take a free stock photo and run it through some filters, that’s no charge, but if you have some specific location in mind that I have to actually draw, that’ll run you between $10 and $30 depending on how complex the background is.
Couple other things- if you don’t have references and want some design work done ahead of the final product- a few rounds of concept sketches to nail down what it is you want drawn- that’ll tack on another $5. And if you don’t want a full-body shot, you can get a discount- 20% off for a waist-up shot, 50% off for a bust. Feel free to haggle a bit if there’s other factors that might make the job easier.
Lastly- don’t ask me how this happened, but people keep going to me for Danganronpa-style character portraits? So, I’ve done a lot of those lately, and I have the process pretty much nailed down. If you want something likethese, that’s a flat $32.
If you’re interested, hit me up via messaging or at benedictide@gmail.com!
A concept: An adventuring party made entirely of people of one race disguised as people of another. The disguises are really bad, like the “dwarf” is just a halfling with a fake beard, the “orc” is an elf with body paint and novelty teeth, and the dragonborn is just three goblins in a trenchcoat- but none of them have any experience with any of the races in question and are trying not to draw attention to their own disguises, so all of them are fully prepared to accept any oddity on the part of their party members.
The halfling, having just been caught taking off their beard in private so they can breathe: ….this is normal for dwarves The goblins, who were looking for somewhere private that they can crawl out of the trenchcoat: Acceptable, have a nice day
Halfling: Friend orc, I don’t mean to alarm you, but the green appears to be coming off of your skin. Onto my hand. Elf: I. Have a skin condition. Halfling, discreetly adjusting their beard: Acceptable, have a nice day
Goblins: -arguing among themselves about whose turn it is to be on top of the stack- Halfling and Elf: Goblin in the middle: What, haven’t you ever heard a dragonborn argue? Halfling and Elf: Acceptable, have a nice day