It is perhaps worth note that the Bundle of Holding is currently offering a bundle of some of my work. It’s a good enough deal that even if you’re reading this directly and thus probably already have at least some of my stuff, it’s probably still worth checking out. And if this is down a string of five reblogs or you’re getting pointed to it by a friend and you’ve never even heard of the Chuubo’s Marvelous Wish-Granting Engine RPG, or RPGs, or games, or books, or words, or life, or the modal possibility of being, this deal just gets even better.
the Chuubo’s Marvelous Wish-Granting Engine RPG and the Bundle of Holding: bringing fiscal sanity to the modal possibility of existence since … I dunno, sometime this morning?
Now you don’t have to hunt down and dig out some smelly old Word-generated PDF if you want to share the Chuubo’s examples of play, “Last Ship Out” and “Stray Gods” with people. Not only is nicely laid out with some—admittedly—reused art, but it’s basically free!
Concept: an RPG setting including a nation that overthrew the vile Sorcerer-Kings several generations ago after a thousand years of subjugation and instituted a modified form of anarcho-syndicalism, but, well, by then the Aesthetic had become a part of their culture – and radical reform of political institutions is one thing, but some things are more stubborn!
Architecture consists primarily of storm-lashed spires of obsidian and (ethically sourced!) bone, the interior of which are mostly filled with comfortably appointed apartments, including heavy soundproof window-covers to muffle the frequent thunder.
Fashion tends toward voluminous hooded cloaks, which are eminently practical, given the near-constant grimy drizzle. Fashion also tends toward an excess of thick leather belts and chunky metal buckles, the latter typically fashioned to resemble skulls and leering demonic faces; these are less practical, though as a result few denizens ever find themselves without a handy spot to secure a tool or pouch.
The languages spoken much resemble those of neighbouring nations, though most of the men (and a growing number of women) practice a trick of speaking with a booming sepulchral echo that non-natives can never seem to get the hang of. Many elders also work on perfecting their shrill cackles in their free time.
People carry “skeleton donor” cards indicating their consent to have their remains reanimated after death. Animated skeletons require no luxuries and dislike idleness, but they’re required to take every third day off anyway; most of them spend those days staging elaborate pantomimes and engaging in musical duels with whatever instruments they can get their phalanges on that require neither breath nor skin.
The harbour is patrolled by a tame leviathan that in all honesty would probably just run away if anyone ever mounted a serious assault, but thus far nobody has been willing to test that theory. It quite enjoys having its gills scritched, a predilection that often unnerves visiting mariners.
Every Winter Solstice a volunteer puts on the spiky armour and the ridiculous hat and runs through the streets while village children chase after her and hit her with sticks, and a grand time is had by all.
I think I successfully sent a copy to everyone who bought the supplement, or who bought a place on board.
I think I also successfully sent a copy to everyone who memorialized someone in the Legendary 139, even if they didn’t buy the supplement, because it’s been too long since the kickstarter to split hairs.
It’d be great if people could let me know about, like, any errors they spot. If there are any!
This is the Superior Skill for those
who have a knack for thinking in four or more spatial dimensions. I’m going to
throw in more general math and, heck, mechanical engineering, too—but you’ll only get the Edge from this Skill when higher
dimensions are involved.
I’m reluctant to include level 5, because a level 5 Superior
Geometer is probably going to find the fourth wall … but levels 0-4 look like
this:
Higher-Dimensional
Geometry 0: You’ve always been fascinated by tesseracts and klein bottles
Higher-Dimensional
Geometry 1: You have an easier time than most visualizing higher
dimensions.
Higher-Dimensional
Geometry 2: You can picture 4+ dimensional objects with ease. You can
generally get papers on weird geometry accepted by reputable publications. You
can impress any mathematician or scientist whose work involves
higher-dimensional stuff. You have a decent but not impressive grounding in
general mathematics and mechanical engineering.
Higher-Dimensional
Geometry 3: You intuitively understand any multi-dimensional objects or
tears and folds in space-time that come into play. By default you have no way
to actually access other dimensions, but if such an object, tear, or fold does come into play, you may be able to
build devices that take advantage of it. You’re a solid general mathematician
and mechanical engineer.
Higher-Dimensional
Geometry 4: Your visualizations of higher dimensions are sufficiently
information-dense to distort the actual fabric of space-time—given time to work, you can fold
things in impossible ways, summon any alien monsters that happen to live beyond
the three spatial dimensions, and travel through higher spatial dimensions
yourself. Regrettably you have moved beyond the level of ordinary mathematicians
in your specialty and your papers on higher-dimensional geometry are now
rejected as nonsensical; fortunately, you’re also an extremely good general
mathematician and mechanical engineer.