Bug Diplomacy

tales-from-the-tabletop:

In a Pokemon Tabletop United game I’m playing, the backstory is that one person recently managed to kill off/injure a lot of the legendaries ten years ago, leaving the world in chaos. Our party is working with a group that is trying to revive some of those slain legendaries. Also, as a general rule, dead legendaries should be able to naturally revive, but the person who killed them also did something to interrupt their life cycle.

Recently, a group of scientists has potentially figured out a way to “reboot” the legendary life cycle, which they are attempting to test. However, several Durant are attacking and destroying their machines, preventing them from completing this attempt. Our party is asked to help stop them. However, we soon discover there is a whole hive of them underground. One of our party members is a bit reluctant to wipe them out, so another one suggests merely incapacitating their queen.

However, my character has a bug-type Pokemon of his own, a Dwebble who was given to him by an organization that specializes in providing Pokemon with new homes. As our GM is using custom rules that let Pokemon have the full range of skills trainers can have, said Dwebble also has good Charm. So we send her to negotiate with the Durant guards.

After some back-and-forth, we discover that it is specifically the vibrations from the machines that are hurting the queen, which is why the guards keep attacking. One of our party members suggests temporarily capturing the queen in a Pokeball while the machines run, and my character sends the Dwebble to make this offer. She also notes that none of the trainers would have to enter the hive, as Pokemon are capable of manipulating Pokeballs themselves if given proper instruction. As a result, the conflict is solved completely peacefully.

Our GM is mildly astonished.