the world as we know it has ended and mother nature starts taking back what’s hers. there are no zombies or cannibals or murderous bandits. the most valued members of the community are those who know how to garden and farm, sew and weave, treat wounds, work wood or build with bricks, cook from scratch.
people bond together to begin rebuilding instead of killing each other. everyone teaches each other whatever they do know and works together to figure out the stuff none of them know. books become incredibly valued resources because they’re often the only way to learn critical information. if someone is elderly, disabled, or otherwise unable to work at the same level as most of the community, they’re taken care of by the others, not told any sort of “survival of the fittest” bs.
as the generations ware on, communities begin expanding into small cities. some of the settlements even find ways to repurpose solar or wind power on a small scale and have electricity in some of their buildings. storytellers wander the countryside telling tales of the old world in return for some hot stew or a place to rest for the night, and the mythos of the new world start to incorporate elements of the past. the only thing that remains constant is that humans survive, and they do it by working together.
A CHILL AF MANGA ABOUT A ROBOT LADY RUNNING A COFFEE SHOP DURING THE DECLINE OF HUMANITY WHERE EVERYONE IS SUPER NICE AND HAPPY AND IT’S JUST REALLY LOVELY
IT IS LEGIT ONE OF MY FAVORITE SCI-FI WORKS AND A HUGE INSPIRATION FOR MY WRITING
IF YOU LIKE A QUIET END OF THE WORLD PLEASE CHECK IT OUT BLESS
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy – meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.
I always struggled drawing hands before anyone told me what to do. So here is a HANDy dandy drawing reference to see the steps on an actual hand. There are three big muscles in the palm. The thumb lump is most important because without it you’ll never even get the shape right. Circle up the knuckles and draw bendy lines (red) to connect them. Make sure the fingers go from medium-tall-short-shortest just slightly (index=>pinky finger). Notice the big red squareish shape around the palm-that’s the first thing I do. Note: every infer has 2 knuckles don’t forget the thumb does too…just in a weird way.
HOLY SHIT
I’m re-posting this so it’s on my tumblr and I can reference it as needed, because I am an awful fucking cartoonist, but I live in hope.
god i can never stop thinking about certain sculptures used in modern art and how they can be used to elicit the beautiful and terrible feeling of true and genuine horror in ways that a lot of horror movies can never do
like when you ask people “what is horror?” they’ll tend to give examples of monsters, of killers, of dark places, of sharp teeth and too many legs and lots and lots of blood. which is true, that can be used as horror! but i’d like to call that “the horror of being eaten/hurt/killed” or more succinctly “the horror of vulnerability”. it’s a horror that something, whether it’s a killer or a monster or some phenomenon, has the ability to cause us harm. we see large amounts of teeth and we think “that thing is going to tear us to pieces with those teeth” or we see spilled blood and we think “someone has been hurt, there’s a chance we can be hurt too by whatever spilled this blood”.
but what certain modern sculptures can do is elicit a very physical visceral reaction of a completely different kind of horror.
it’s “the horror that something is a thing that SHOULD not exist, and you are absolutely powerless to understand what it is, but it is existing in your space, right now, it is real and you cannot make it unreal no matter what you do”
or perhaps, in a shorter fashion, it’s “the horror of wrongness”
like one of the sculptures that made me feel this way is this sculpture here, named “Monekana” located in the American Art Museum in Washington D.C:
“okay,” you say, with a shrug. “it’s a horse made of wood? what’s so scary about that?”. but this is the lie of the photograph! a photograph of a sculpture rarely grasps the experience of standing next to a sculpture. you have to picture yourself walking into this room, practically devoid of people, and coming face to face with this sculpture that is very large and very real.
and your brain screams that “THIS IS WRONG. MAKE IT GO AWAY. THIS IS WRONG”, like at any moment you expect it to move, to twist its head, to follow you with eyes that aren’t simply there. it looks like a horse but it is no horse. you could almost argue that maybe it isn’t even an art piece at all, but it wandered in from god knows what kind of world and it’s blending in with everything else. maybe it’s fooling you. maybe it isn’t.
anyways, i’m not trying to say that this sculpture in particular is SUPPOSED to be scary, it may make other people feel nothing at all (or even positive feelings!), but what i’m trying to say is that feeling i had that day, when i saw this thing, when i felt this fearful instinct to stay away and not stare, it’s THAT feeling that i feel so many writers and makers of horror don’t completely understand. you don’t need teeth. you don’t need blood. you don’t need to make Spooky Scary Skeletons or chainsaw-wielding villains. all you need is to create something wrong in its existence, something to make parts of us fear the fact that we can’t entirely rationalize what we’re seeing.